At React I wore a lot of hats and worked on various art styles/pipelines for companies such as, Disney, Hi-Rez, and Void to name a few. I worked on many projects ranging from AAA 2D sprite based games, small mobile 2D/3D games, VR/AR both mobile and PC, and Current Gen Consoles. I was in charge of Environments, Textures, Shaders, Lighting, VFX, and often helped with Character/Animations when needed.
I was in charge of Designing, Modeling, Uving, Texturing, Lighting and Packing Environments to send to our Unity3D Dev team. When needed. I help make assets as well. Along with doing these tasks I worked with the other in house artist and outsourcing artists to develop and a pipeline for lighting environments and props. Along with that we had to develop specifications for each environment to allow users to customize their own textures and allow assets to transfer to each room without any clipping/disappearing issues.