Cameron Hughes
Cameron Hughes
Environment Artist
Salt Lake City, United States of America

Summary

Hello, I'm Cameron and I'm an Environment artist in Salt Lake City, UT. I have 5 years experience in the gaming industry and I'm always looking for new opportunities to build my skills and work with talented people.

Resume PDF

View

Skills

Digital SculptingEnvironment ModelingLightingTexturingShadersVFX

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Unity
Unity

Productions

  • Doc mcstuffins
    • Video Game
      Doc McStuffins, Doc for a day VR
    • Year
      2018
    • Role
      3D Artist
    • Company
      React Games LLC
  • Unnamed
    • Mobile Game
      Tilt Ball
    • Year
      2017
    • Role
      Environment Artist/Level Designer
    • Company
      React Games LLC
  • Maxresdefault %281%29
    • Mobile Game
      Smite Rivals (Cancled)
    • Year
      2016
    • Role
      Environment Artist
    • Company
      React Games LLC
  • 814zfehcugl. ac sl1118
    • Video Game
      Super Dungeon Bros
    • Year
      2016
    • Role
      Environment Artist/Level Designer
    • Company
      React Games LLC
  • Download
    • Mobile Game
      The First Years Baby Boot Camp
    • Year
      2015
    • Role
      Prop Illustrator
    • Company
      React Games LLC

Experience

  • Lead 3D Artist at React Games
    Midvale, United States of America
    July 2014 - May 2018

    At React I wore a lot of hats and worked on various art styles/pipelines for companies such as, Disney, Hi-Rez, and Void to name a few. I worked on many projects ranging from AAA 2D sprite based games, small mobile 2D/3D games, VR/AR both mobile and PC, and Current Gen Consoles. I was in charge of Environments, Textures, Shaders, Lighting, VFX, and often helped with Character/Animations when needed.

  • 3D Artist at MyRooms
    Salt Lake City, United States of America
    May 2013 - March 2014

    I was in charge of Designing, Modeling, Uving, Texturing, Lighting and Packing Environments to send to our Unity3D Dev team. When needed. I help make assets as well. Along with doing these tasks I worked with the other in house artist and outsourcing artists to develop and a pipeline for lighting environments and props. Along with that we had to develop specifications for each environment to allow users to customize their own textures and allow assets to transfer to each room without any clipping/disappearing issues.