This was for a Polycount Challenge. I used it mostly as an excuse to learn substance painter and it's pipelines for unreal and marmoset.
I was originally going to just hand paint everything in photoshop to get it done quicker. Instead I broke everything up and either sculpted in zbrush or just did a quick sub-d model just to get good normals. All bakes were handled in substance in record breaking times which made it really easy to iterate as much as needed. Had a lot of fun working with such a fun style and learned a ton.
Original concept from Krzysztof Maziarz: https://www.artstation.com/artwork/DQlVA