Concept by: https://www.artstation.com/fengfengfeng
Project breakdown: https://www.artstation.com/cameronthughes/blog/GlEY/chinese-environment-breakdown-part-1-planningmodelingtexturing
This piece was made to help further my knowledge on completing a full environment while staying as close to the concept as possible. This was also my first experience with using trim sheets. There was a lot of work in the pre planning phase in breaking down the sections so that I can build things out in isolation and bring them all together in the end. A large portion of the textures were handled in a few trim sheets and more traditional 0 -1 uv space texturing was used on props. There was a few areas that required custom vertex animation shaders and material blending was utilized for the roof moss. There was also a few opportunities to do simple particle systems to help bring the scene to life. Big shoutout to everyone who helped with feedback along the way.